Truchet
$18One continuous maze of round-bottomed channels, built from quarter-arc tiles.
Suggested bit1/4 in ball nose · 0.020 in stepover
Surface textures drawn from traditional hand finishes and patterns, from Japanese adze work to the stonemason’s chisel. The same files we carve doors, panels and feature walls from, ready for your router. Buy once, download instantly, carve as often as you like.
Every texture comes in one of three packs. Each pack is a single download, with a cut sheet and a 12 × 12 in test tile for every texture.
















Each texture is shown in walnut from a low angle, and straight down in plan. Hover or tap Plan to switch, and click to enlarge.
One continuous maze of round-bottomed channels, built from quarter-arc tiles.
Suggested bit1/4 in ball nose · 0.020 in stepover
Tumbling blocks carved for real. Every face is a true flat plane, so raking light gives the three-tone cube illusion.
Suggested bit1/4 in ball nose · 0.025 in stepover
Raked lines flowing around five stones, after the dry gardens of Kyoto. One composition, not a repeat.
Suggested bit1/4 in ball nose · 0.015 in stepover
Flutes at 45° that zig-zag across the panel in 4 in courses, like herringbone fluting.
Suggested bit1/4 in ball nose · 0.015 in stepover
Overlapping fans of concentric arcs, the traditional blue-ocean-wave pattern, carved as rounded beads.
Suggested bit1/8 in ball nose · 0.015 in stepover
Long overlapping scoops with crisp crests, like snow ridges shaped by the wind.
Suggested bit1/2 in ball nose · 0.030 in stepover
One rounded ridge that folds back on itself across the whole panel, like the maze of a brain coral. Grown from a reaction-diffusion pattern, so no two turns repeat.
Suggested bit1/4 in ball nose · 0.020 in stepover
Domed plates of sun-baked clay split by curving cracks of every width, after the dry lake beds of Central Asia.
Suggested bit1/8 in ball nose · 0.015 in stepover
Long, flowing streaks like timber worn down by water and sand.
Suggested bit1/4 in ball nose · 0.020 in stepover
Rows of small hammered dimples, after the finish on Japanese knives and copperware.
Suggested bit1/2 in ball nose · 0.030 in stepover
Rows of long, overlapping adze scoops with a crisp ridge around each one, after the traditional Japanese hand-adzed finish.
Suggested bit1/2 in ball nose · 0.030 in stepover
A soft, broken ripple like wind moving across still water.
Suggested bit1/2 in ball nose · 0.030 in stepover
The rough, layered face of stone or oak that has been split rather than sawn.
Suggested bit1/4 in ball nose · 0.020 in stepover
Parallel diagonal strokes, after the stonemason's boasted chisel dressing.
Suggested bit1/8 in ball nose · 0.015 in stepover
Rows of gouge strokes that dive in and lift out in a long taper, with staggered ends, as on hand-carved doors.
Suggested bit1/4 in ball nose · 0.020 in stepover
A field of three-cornered chips, each cut as a crisp three-faceted pit, after the oldest pattern in the chip carver's book.
Suggested bit1/8 in ball nose · 0.015 in stepover
Any texture, carved in our shop into solid walnut, white oak or a species of your choice. Cabinet fronts, doors, headboards, range-hood panels and full feature walls, finished and ready to install.
Request a quote →
A zip with the full 24 × 48 in STL, 16-bit grayscale heightmaps at 25 and 50 px/in, a 12 × 12 in test tile to try on scrap first, and a one-page cut sheet with the suggested bit, settings and a step-by-step cutting procedure.
Yes. The STL imports as a 3D model in Vectric Aspire, Carveco, Fusion 360 and most CAM tools. The heightmap works anywhere a grayscale relief or displacement map is accepted.
Everything in Packs 02 and 03 tiles seamlessly in both directions except Samon, which is a single composition. In Pack 01, Naguri, Gouged and Kerbschnitt tile too. Tiling textures run across panels of any size; for Samon, scale the 50 px/in heightmap.
Yes. Each file is drawn for a 24 × 48 in panel and scales cleanly for most work. For large changes in size, adjust the relief depth to keep the look.
Yes. Every file includes a small-business licence to sell physical pieces you carve from it. You may not resell or share the files themselves.
We take commissions for one-off patterns, logos and matched textures. Get in touch.
Tell us about the room and what it needs to do. We work in and around Jacksonville, Florida.
Built-ins, cabinetry and architectural woodwork, made by hand in Jacksonville, Florida.